k线解盘+缺口提示
上市日期:finance(42),nodraw;
{标缺口}
ll:=ref(l,1);hh:=ref(h,1);
上跳:=l>hh;下跳:=h<ll;
drawicon(上跳,l*0.9952,1);
drawicon(下跳,h*1.0058,2);
{涨跌停}
涨停:=close>ref(close,1)*1.095 and close=high;
跌停:=close<ref(close,1)*0.9015 and close=low;
stickline(涨停,o,c,1,0),color00ffff;
stickline(跌停,o,c,1,0),colorff0000;
gj:=(c+h+l+o)/4;
明日阻力:=l+(gj-l)+(c-l);
明日支撑:=l+(c-gj);
阻:ref(明日阻力 , 1),nodraw;
支:ref(明日支撑 , 1),nodraw,colorred;
stickline(islastbar and c>=阻,阻,阻,10,1),color0000ff;
stickline(islastbar and c<阻,阻,阻,10,1),color00ff00;
stickline(islastbar and c>=支,支,支,10,1),colorff00ff;
stickline(islastbar and c<支,支,支,10,1),colorff8800;
drawtext_fix(c>1,0,0.02,0,'k线解盘:'),colorffffff;
早晨之星:=const(if((ref(close,2)/ref(open,2) < 0.95 and ref(open,1) < ref(close,2) and abs(ref(open,1)-ref(close,1))/ref(close,1)<0.03 and close/open>1.05 and close>ref(close,2)),1,0));
黄昏之星:=const(if((ref(close,2)/ref(open,2) > 1.03 and ref(open,1) > ref(close,2) and abs(ref(open,1)-ref(close,1))/ref(close,1)<0.02 and close/open<0.97 and close<ref(close,2)),1,0));
长十字:=const(if((close=open and high/low >1.03),1,0));
垂死十字:=const(if((close=open and close=low and close=high),1,0));
早晨十字星:=const(if((ref(close,2)/ref(open,2) < 0.95 and ref(open,1) < ref(close,2) and ref(open,1)=ref(close,1) and close/open>1.05 and close>ref(close,2)),1,0));
黄昏十字星:=const(if((ref(close,2)/ref(open,2) > 1.05 and ref(open,1) > ref(close,2) and ref(open,1)=ref(close,1) and close/open<0.95 and close<ref(close,2)),1,0));
射击之星:=const(if((min(open,close)=low and high-low > 3*(max(open,close)-low) and close > ma(close,5)),1,0));
倒转锤头:=const(if((min(open,close)=low and high-low > 3*(max(open,close)-low) and close < ma(close,5)),1,0));
锤头:=const(if((high = max(open,close) and high-low > 3*(high-min(open,close)) and close < ma(close,5)),1,0));
吊颈:=const(if((high = max(open,close) and high-low > 3*(high-min(open,close)) and close>ma(close,5)),1,0));
穿头破脚:=const(if(((ref(close,1)/ref(open,1)>1.03 and close/open<0.96 and close<ref(open,1) and open>ref(close,1))or (ref(close,1)/ref(open,1)<0.97 and close/open>1.04 and close>ref(open,1) and open<ref(close,1))),1,0));
乌云盖顶:=const(if((ref(close,1)/ref(open,1)>1.03 and close/open<0.97 and open>ref(close,1) and close<ref(close,1)),1,0));
曙光初现:=const(if((ref(close,1)/ref(open,1)<0.97 and close/open>1.03 and open<ref(close,1) and close>ref(close,1)),1,0));
身怀六甲:=const(if((abs(ref(close,1)-ref(open,1))/ref(close,1) > 0.04 and abs(close-open)/close<0.005 and max(close,open) < max(ref(close,1),ref(open,1)) and min(close,open) > min(ref(close,1),ref(open,1))),1,0));
十字胎:=const(if((abs(ref(close,1)-ref(open,1))/ref(close,1) > 0.04 and close=open and close < max(ref(close,1),ref(open,1)) and close > min(ref(close,1),ref(open,1))),1,0));
平顶:=const(if((abs(high-ref(high,1))/high<0.001),1,0));
平底:=const(if(((abs(low-ref(low,1))/low<0.001 and abs(ref(low,1)-ref(low,2))/ref(low,1)<=0.001)),1,0));
大阳烛:=const(if((close/open>1.05 and high/low < close/open+0.018),1,0));
三个白武士:=const(if((ref(close,2)>ref(open,2) and ref(close,1)>ref(open,1) and close>open and ref(close,1)>ref(close,2) and close>ref(close,1)),1,0));
双飞乌鸦:=const(if((ref(close,1)<ref(open,1) and close<open and close/open<0.98),1,0));
孕育线:=const(if((ref(close,2)>ref(open,2) and (ref(close,2)-ref(open,2))/ref(open,2)>=2/100 and ref(open,1)>=ref(close,1) and (ref(open,1)-ref(close,1))/ref(close,1)<=2/100 and ref(open,1)<=ref(close,2) and ref(close,1)>=ref(open,2) and c>=open and (close-open)/open>=2/100 and close>=ref(open,1) and open<=ref(close,1) and (max(close,ref(c,2))-min(close,ref(close,2)))/min(close,ref(close,2))<=1/100),1,0));
多方炮:=const(if((ref(close,2)>ref(open,2) and ref(close,1)<ref(open,1) and close>open),1,0));
出水芙蓉:=const(if(((open<ema(c,20) or open<ema(c,40) or open<ema(c,60)) and (c>max(ema(c,20),max(ema(c,40),ema(c,60)))) and (v/ma(v,30)>1.2 and c/ref(c,1)>1.049)),1,0));
上升三部曲:=const(if((ref(close,4)/ref(open,4)>1.03 and ref(close,3)<ref(open,3) and ref(close,2)<ref(open,2) and ref(close,1)<ref(open,1) and ref(low,4)<ref(low,3) and ref(low,4)<ref(low,2) and ref(low,4)<ref(low,1) and ref(high,4)>ref(high,3) and ref(high,4)>ref(high,2) and ref(high,4)>ref(high,1) and close/open>1.03 and close>ref(close,4)),1,0));
下跌三部曲:=const(if(( ref(close,4)/ref(open,4)<0.97 and ref(close,3)>ref(open,3) and ref(close,2)>ref(open,2) and ref(close,1)>ref(open,1) and ref(low,4)<ref(low,3) and ref(low,4)<ref(low,2) and ref(low,4)<ref(low,1) and ref(high,4)>ref(high,3) and ref(high,4)>ref(high,2) and ref(high,4)>ref(high,1) and close/open<0.97 and close<ref(close,4)),1,0));
跳空缺口:=const(if(high<ref(low,1) or low>ref(high,1),1,0));
三只乌鸦:=const(if((ref(close,2)<ref(open,2) and ref(close,1)<ref(open,1) and close<open and ref(close,1)<ref(close,2) and close<ref(close,1)),1,0));
光脚阴线:=const(if((low=close and high!=low),1,0));
光头阳线:=const(if((high=close and high!=low),1,0));
分离:=const(if((open=ref(open,1) and (close-open)*(ref(close,1)-ref(open,1))<0),1,0));
长下影:=const(if(((min(close,open)-low)/(high-low)>0.667),1,0));
长上影:=const(if(((high-max(close,open))/(high-low)>0.667),1,0));
十字星:=const(if((close=open and high=low),1,0));
大阴烛:=const(if((open/close > 1.05 and high/low < open/close+0.018),1,0));
好友反攻:=const(if(((ref(close,1)<ref(open,1) and close>open and abs(close-ref(close,1))/close<0.002) or (ref(close,1)>ref(open,1) and close<open and abs(close-ref(close,1))/close<0.002)),1,0));
倾盆大雨:=const(if((ref(c,1)/ref(o,1)>=1.03 and o<ref(c,1) and o>ref(o,1) and c<ref(o,1)),1,0));
vs1:=if(早晨之星=1,0+0.08,0);
vs2:=if(黄昏之星=1,vs1+0.08,vs1);
vs3:=if(长十字=1,vs2+0.08,vs2);
vs4:=if(垂死十字=1,vs3+0.08,vs3);
vs5:=if(早晨十字星=1,vs4+0.08,vs4);
vs6:=if(黄昏十字星=1,vs5+0.08,vs5);
vs7:=if(射击之星=1,vs6+0.08,vs6);
vs8:=if(倒转锤头=1,vs7+0.08,vs7);
vs9:=if(锤头=1,vs8+0.08,vs8);
vs10:=if(吊颈=1,vs9+0.08,vs9);
vs11:=if(穿头破脚=1,vs10+0.08,vs10);
vs12:=if(乌云盖顶=1,vs11+0.08,vs11);
vs13:=if(曙光初现=1,vs12+0.08,vs12);
vs14:=if(身怀六甲=1,vs13+0.08,vs13);
vs15:=if(十字胎=1,vs14+0.08,vs14);
vs16:=if(平顶=1,vs15+0.06,vs15);
vs17:=if(平底=1,vs16+0.08,vs16);
vs18:=if(大阳烛=1,vs17+0.08,vs17);
vs19:=if(三个白武士=1,vs18+0.08,vs18);
vs20:=if(双飞乌鸦=1,vs19+0.08,vs19);
vs21:=if(孕育线=1,vs20+0.08,vs20);
vs22:=if(多方炮=1,vs21+0.08,vs21);
vs23:=if(出水芙蓉=1,vs22+0.08,vs22);
vs24:=if(上升三部曲=1,vs23+0.08,vs23);
vs25:=if(下跌三部曲=1,vs24+0.08,vs24);
vs26:=if(跳空缺口=1,vs25+0.08,vs25);
vs27:=if(三只乌鸦=1,vs26+0.08,vs26);
vs28:=if(光脚阴线=1,vs27+0.08,vs27);
vs29:=if(光头阳线=1,vs28+0.08,vs28);
vs30:=if(分离=1,vs29+0.08,vs29);
vs31:=if(长下影=1,vs30+0.08,vs30);
vs32:=if(长上影=1,vs31+0.08,vs31);
vs33:=if(十字星=1,vs32+0.08,vs32);
vs34:=if(大阴烛=1,vs33+0.08,vs33);
vs35:=if(好友反攻=1,vs34+0.08,vs34);
vs36:=if(倾盆大雨=1,vs35+0.08,vs35);
drawtext_fix(早晨之星=1,vs1,0.02,0,'早晨之星'),colorff00ff;
drawtext_fix(黄昏之星=1,vs2,0.02,0,'黄昏之星'),colorffff00;
drawtext_fix(长十字=1,vs3,0.02,0,'长十字'),color00ffff;
drawtext_fix(垂死十字=1,vs4,0.02,0,'垂死十字'),colorffff00;
drawtext_fix(早晨十字星=1,vs5,0.02,0,'早晨十字星'),colorff00ff;
drawtext_fix(黄昏十字星=1,vs6,0.02,0,'黄昏十字星'),colorffff00;
drawtext_fix(射击之星=1,vs7,0.02,0,'射击之星'),colorffff00;
drawtext_fix(倒转锤头=1,vs8,0.02,0,'倒转锤头'),colorff00ff;
drawtext_fix(锤头=1,vs9,0.02,0,'锤头'),color0000ff;
drawtext_fix(吊颈=1,0.02,vs10,0,'吊颈'),colorffff00;
drawtext_fix(穿头破脚=1,vs11,0.02,0,'穿头破脚'),colorffff00;
drawtext_fix(乌云盖顶=1,vs12,0.02,0,'乌云盖顶'),colorffff00;
drawtext_fix(曙光初现=1,vs13,0.02,0,'曙光初现'),colorff00ff;
drawtext_fix(身怀六甲=1,vs14,0.02,0,'身怀六甲'),color00ffff;
drawtext_fix(十字胎=1,vs15,0.02,0,'十字胎'),color00ffff;
drawtext_fix(平顶=1,vs16,0.02,0,'平顶'),colorffffff;
drawtext_fix(平底=1,vs17,0.02,0,'平底'),colorffffff;
drawtext_fix(大阳烛=1,vs18,0.02,0,'大阳烛'),color0000ff;
drawtext_fix(三个白武士=1,vs19,0.02,0,'红三兵'),colorffffff;
drawtext_fix(双飞乌鸦=1,vs20,0.02,0,'双飞乌鸦'),colorff0000;
drawtext_fix(孕育线=1,vs21,0.02,0,'孕育线'),color00ffff;
drawtext_fix(多方炮=1,vs22,0.02,0,'多方炮'),color00ffff;
drawtext_fix(出水芙蓉=1,vs23,0.02,0,'出水芙蓉'),colorff00ff;
drawtext_fix(上升三部曲=1,vs24,0.02,0,'上升三部曲'),colorff00ff;
drawtext_fix(下跌三部曲=1,vs25,0.02,0,'下跌三部曲'),colorffff00;
drawtext_fix(跳空缺口=1,vs26,0.02,0,'跳空缺口'),color00ffff;
drawtext_fix(三只乌鸦=1,vs27,0.02,0,'三只乌鸦'),colorffff00;
drawtext_fix(光脚阴线=1,vs28,0.02,0,'光脚阴线'),colorffff00;
drawtext_fix(光头阳线=1,vs29,0.02,0,'光头阳线'),color0000ff;
drawtext_fix(分离=1,vs30,0.02,0,'分离'),color00ffff;
drawtext_fix(长下影=1,vs31,0.02,0,'长下影'),color00ffff;
drawtext_fix(长上影=1,vs32,0.02,0,'长上影'),colorffff00;
drawtext_fix(十字星=1,vs33,0.02,0,'十字星'),color00ffff;
drawtext_fix(大阴烛=1,vs34,0.02,0,'大阴烛'),colorff0000;
drawtext_fix(好友反攻=1,vs35,0.02,0,'好友反攻'),colorff00ff;
drawtext_fix(倾盆大雨=1,vs36,0.02,0,'倾盆大雨'),colorffffff;
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